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ELECTRICAL MOD BLADE AND SORCERY CONTROLS WMR MODThis mod is an add- on to “The Outer Rim” mod, which changes numerous gameplay features of the Star Wars add- on. This mod provides players a Lightning spell to equip, providing a range of lightning-based powers to use, such as electrical punches, levitation, and electrifying things and opponents that you get. weapon fire mods, operates scopes with adjustable zoom, and alternate fire attacks such as stun ELECTRICAL MOD BLADE AND SORCERY CONTROLS WMR PLUSinterchangeable lightsaber kyber crystals, plus lightsaber blade length modification lightsabers, blasters, helmets, and more This mod is maybe our favorite, as it totally changes the game into a Star Warsexperience This consists of contributing to the game: Wish To use telekinesis to press and pull your enemies all around the battlefield? With this mod, you can do simply that. What this version fixes was an issue with t-posing that the original mod triggered. Trigger by itself doesn't seem to do have an effect that I've been able to figure out.This is an updated version of an earlier mod which, you thought it, makes it much easier for you to dismember opponents. Magic select button by itself causes mjolinir to make an electric whip that's only visible while the hammer is moving, so long as you've enchanted it with lightning first. ![]() I had the same trouble with WMR, maybe the same solution will work for you. As of 1.1.7 the Dash ability can be done with Mjolnir, both Taskmaster weapons, Thanos' double sword, Killmongers blade, Heimdall sword, Moonknight crescent dart, both Hulk Mace and Axe, and two Captain America shields (Wakanda and Falcon). There's a learning curve to figure out but it's pretty simple to get an understand once the basics are figured out. To activate any of the weapons use trigger and spell button at the same time when held, once the ability is active it can be triggered again with either the trigger or alt button (depending on the weapon and ability its tied to) until its deactivated, which will happen when the weapon is holstered or replaced with another.įlight requires you to hold the input, while dash and gunfire is just a tap. ELECTRICAL MOD BLADE AND SORCERY CONTROLS WMR UPDATEI plan on doing that once the U11 SDK is finally released and I can make a proper update for this. No I haven't properly updated the weapon descriptions yet. Idk what the activation button is for oculus sorry but if the guns work the abilities should work also. Trigger by itself doesn't seem to do have an effect that I've been able to figure out." I'd recommend trying to get used to having both hands on mjolinir, because even after using the combos, you'll drop mjolinir as soon as you let go of the grip button. To fly, get off the ground and use the grip/trigger combo, either by jumping or using the grip/mageselect combo. If you have trigger set to "weapon slides around in hand", this will be observable because your hand will slide to the bottom portion of the handle. If you press the trigger button (or whatever let's you shoot the pistols) while holding group, mjolinir will start to pull away from you. If you point it forward and tap the "select spell" button, you should leap forward dramatically. While holding Mjolinir, hold down the grip button after picking it up, so that you'll drop it if you let go. "I had the same trouble with WMR, maybe the same solution will work for you. Someone wrote the following that may help ![]() Replaced Punisher Boom Tube with Glock 9mm Readjusted bullet damagers to be more effective at close range.Īdded Moon Knight's crescent dart with recall and dash.Ĭustom voiced enemies, avatars, and waves not ported for this update.ĭanger Room map not included in this update. As of 1.1.7 the Dash ability can be done with Mjolnir, both Taskmaster weapons, Wolverine Claw, Thanos' double sword, Killmongers blade, Heimdall sword, Moonknight crescent dart, both Hulk Mace and Axe, and Captain America shields.īrought back the Basic Training Danger Room Map as an optional file. As of 1.1.7 you can fly with Mjolnir, both Stormbreakers, both Seraphim weapons, and Star-Lords Quad Blaster. ![]() There's a learning curve to work in with your playstyle but it's pretty simple to get an understanding once the basics are figured out. To activate any of the weapon abilities use trigger and spell button (ALT) at the same time when held, once the ability is active it can be triggered again with either the trigger or alt button (depending on the weapon and ability its tied to) until its deactivated, which will happen when the weapon is holstered or replaced with another.įlight requires you to hold the input when airborne, while dash and gunfire is just a tap. ![]()
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